The School of Post Industrial Design

Billing itself as the ‘world’s most influential wholly postgraduate school of design’, The Royal College of Art has, in conjunction with Imperial College London, recently established a Global Innovation Design program. It is a transnational Master’s design initiative that brings together three major centers of design, culture, enterprise and industry: Europe, North America and Asia,…

Nanatechnology

Imagine tracking your old, dementia-riddled nana via a GPS in her shoes; or a pill bottle that alerts the authorities when your dad forgets to take his meds; how about a ‘magic’ carpet that sends you a text message when your 80-year-old mom has had a fall? As the population ages, assistive systems for the…

A Gadget? Who, Me?

Maybe I am a gadget. That would certainly explain lot of things. A quick search of the Internet for the definition of gadget yields two Meanings 1. A Small device that performs or aids a simple task 2. A small device that appears useful but is often unnecessary or superfluous Yeah, that sounds like me.…

Galapagos Gadgetry

  From Reddit to Gizmodo to your aunt’s ‘fwd fwd fwd fwd: Funny From Japan’ emails, a disproportionately high number of unique gadgetry springs from the land of the rising sun. While Japan is, historically, a bit quirky in its gadgetry, the country also has the problem of creating products that are domestically successful but…

The Sartoriologist: Fashion and Technology

Fashion and technology are like a celebrity marriage – not terribly interesting, until something dramatic happens, after which we snap to attention and ooh and ah our predictions. This was the response when MIT researchers designed the Like-A-Hug jacket that ‘hugs’ the wearer every time they get a ‘like’ on Facebook. Suddenly, there was much…

From Points to Pixels: Digitizing the Comic

Much like the rest of the publishing industry, comic books are facing a defining moment
 in their history. The broad adoption of tablet, smartphone and online delivery has the potential to revolutionize the comic book business model, or render it unrecognizable. Perhaps both. The industry is inching toward it, not with arms wide open but…

Learning Theory and Things

As human beings, we learn in many different ways: we observe, we make associations, we test, we question, we tell stories. Lessons taught in these simple ways can have a major impact on our future. Crawling, walking, speaking and writing, throwing a ball, cooking an egg, being a team player, solving complex arithmetic, crafting compelling…

The Privacy Dilemma

Our reliance on gadgets, and the fact that some of them almost govern our lives, means the associated security risks are high. For business, misappropriation is a big issue. Not only do we store a large amount of information on our gadgets, they are increasingly becoming our gateway to online services. Smartphones that aren’t properly…

Greatest Gadgets Ever

What happens when we think of technology as central to what
it means to be human? It is often thought material and machines obscure our relationship to our selves and the natural world. But philosopher Martin Heidegger suggested that technology is a path to fulfillment and greater clarity of being. In treating human life as a…